使用约 900 张 90 年代早期像素艺术游戏图像进行训练。经过精心筛选、放大和标记,以获得最佳输出效果。涵盖了从 VGA 点击式冒险游戏到 16 位主机游戏的各种类型。
教程
虽然 LoRA 本身效果就不错,但为了获得更逼真的效果,可以看看我的创作教程。它展示了如何利用 SDXL 生成相当逼真的像素艺术作品。所有示例图像均使用教程中描述的工作流程生成(不包括后期处理步骤)。
| 触发词: | p1x3l4rt, pixel art | 
作品参照

racing game, racing car, car from behind, third-person perspective, race track, outrun, synthwave, vaporwave, waterfalls, outdoors, detailed background, <lora:Pixel_Art_SDXL:1.2> (p1x3l4rt, pixel art)
Steps: 14, CFG scale: 1, Sampler: LCM, Seed: 2182831044, Size: 896x1152, Model: eventHorizonXL_v20, Version: f2.0.1v1.10.1-previous-669-gdfdcbab6, Module 1: t5gemma-2b-ul2_adapter_rw08_33k7, Module 2: rouweiGemma_v01G31b51k, Module 3: aiartlabSdxlVae_v20, Model hash: 05afa5b7cb, Schedule type: Karras
male fighter, fighting game, battle, fight, street fighter, marsh, <lora:Pixel_Art_SDXL:1.2> (p1x3l4rt, pixel art)
Steps: 8, CFG scale: 1, Sampler: LCM, Seed: 1308174347, Size: 2560x1600, Emphasis: No norm, Schedule type: Automatic, Denoising strength: 0.05, Clip skip: 2
female explorer, adventure game, retro art, (upper body portrait) outdoors, <lora:Pixel_Art_SDXL:1.2> (p1x3l4rt, pixel art) <lora:Sameface_SDXL-000027:-1>
Steps: 8, CFG scale: 1, Sampler: LCM, Seed: 1326962659, Size: 2048x1792, Emphasis: No norm, Schedule type: Automatic, Denoising strength: 0.05, Clip skip: 2同类合集
建议模型
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